I became a maid inside of a horror game. Penalties were given to the male lead, who was trying to escape being locked up in a large mansion, and I acted as a guide. I was going to fulfill my duties until the male lead’s play ends. “When I get out, I’ll lock you up exactly the same way.” The male lead is so noisy. If it’s going to be like this, I’ll just help him escape faster. “Let’s eat, Dietrich.” “This is a potion, it’ll help you recover faster if you take it.” “The hint to escape is over there…” I fed him well to prepare for the next play, and when the male lead got hurt, I gave him a potion so he could quickly play the next game, I even gave him a hint for the problem. You’ll be able to get out now, right? However. “I don’t really know the answer.” What’s the meaning of this? Aren’t you supposed to be smart? …The male lead doesn’t think about leaving the mansion at all. “If you won’t get out, I will.” I shouted in anger because I was so sick of the thought of having to see the face of someone I don’t want to keep seeing. “Is it possible for you to get out of here?” His eyes sank bitterly. “Let me tell you this, I have no intention of leaving this place.” “What?” “And you have no way of getting out, either.” What the hell is going on? Original Webtoon: ,
Beneath a dog signboard-adorned building in the shopping district near the office street, you can find "Youshoku no Nekoya" - a cafeteria with a feline illustration on its entrance. This longstanding western cuisine establishment has been serving nearby salarymen a diverse range of menus for over half a century and is beloved by the locals as their go-to dining spot. However, "Nekoya" has a hidden aspect. On Saturdays, the cafeteria shuts its doors to the public and hosts enigmatic guests who appear at the sound of a chime. These visitors come from far-off lands, seeking out exotic and mysterious delicacies. Unbeknownst to them, these dishes are the same humble fares enjoyed by the salarymen. Nevertheless, to these exclusive guests, it is an unparalleled culinary adventure. In their quest for perfection, this cafeteria is renowned as the "alternate-world restaurant." And now, the chime sounds, signaling the arrival of the weekend's guests.
Various creators have contributed numerous manga shorts for Higurashi no Naku Koro ni Gou.
After breaking the chains of fate and achieving the ultimate world, Rika Furude and her comrades can finally enjoy ordinary lives in Hinamizawa's mountain village. Rika believes her hardships and heartaches are over until she is involved in an accident that proves her wrong. Upon waking up, Rika realizes she's in a different world than the one she knows. This new reality contrasts her original world, with her once loyal friend Satoko Houjou becoming cold towards her, her longtime friend Keiichi Maebara never moving to Hinamizawa, and her parents still alive. Though this world may not be perfect, it still appeals to Rika, leaving her with a tough decision: stay in this new world or return to the world that she struggled to improve.
This work is set in the Showa era during the mid-1960s and early '70s. Yukinojo, the protagonist, was abandoned on the grounds of a Tokyo temple soon after his birth. He meets and marries Asahi, the daughter of an Aomori apple farmer, and after being adopted into her family, moves to the deep, snow-covered apple country of northern Japan. Far from the social turmoil of the period, Yukinojo lives a quiet family life that warms his heart and fills the void of never having known his parents. But one winter everything changes when he brings his wife, who has fallen ill, a forbidden apple. Reviving a rite that should have died out some 60 years earlier, Asahi becomes the consort of a local deity known as Obosuna-sama. Delicately yet boldly, with richly expressive touches, this continuing series depicts villagers who hold fast to the traditional customs they have inherited, and the natural environment of a bygone Japan.
Born a faerie, Jack Flash runs a detective agency in New York with her brother, Larry, who is human. Specializing in solving crimes on the borderline between the human and faerie worlds, they are taken aback when they receive an unforeseen missive from Echos, a skilled mage who safeguards dragons. Echos entrusts them with a particular task, catching them unawares.
In his youth, Kurosu Keisuke starred in a televised program called "Esper Shounen," which featured children with extraordinary abilities. After the show's seven-year run came to an end, a murderer begins to target the former Esper participants, whom he views as monstrous. Can Keisuke and his former co-stars uncover the killer's identity and evade becoming their next prey?
Chime Ensis is a new delver, one among many adventurers in the giant city of Solaris, and just like every other adventurer he dreams of living an easy life with the fame and fortune he gains from the world's last Labyrinth. Through the twisting dark of the underground caverns and the mysterious motives surrounding the city, those who can push past the insurmountable odds and conquer Laybrinth Zenith will have their names carved in the stars.
Following the 1986 Rokkenjima Mass Murder Incident, Ange Ushiromiya is the last surviving member of her family. Bearing immense guilt for being unable to accompany her parents and older brother Battler to the island, Ange has been desperate to know the truth behind the grim events. However, 12 years later, further hardships torment the grieving girl—isolating her from the world she once loved. On the brink of giving up, Ange is visited by Frederica Bernkastel, the Witch of Miracles. As a spectator of Beatrice's games, Bernkastel offers Ange a chance to not only learn what occurred on Rokkenjima, but also exact revenge on the person who murdered her family. Despite the possibility that her wish will go unfulfilled, Ange accepts the deal and inherits the name of the Golden Witch, allowing her to travel back in time to assist Battler. This new, spirited alliance provides Battler the conviction to fervently proceed in his uphill battle as the game board continues to transform in unexpected ways.
Ever since she was young, Eva Ushiromiya has worked tirelessly to prove herself as the ideal successor to the Ushiromiya family headship. Despite facing endless discrimination as a woman, she is determined to overcome the odds and surpass her older brother Krauss, who is set to inherit the position by way of birthright. An opportunity to realize her dream comes at the annual conference on the island of Rokkenjima. With the announcement of the epitaph's riddle, Eva believes that finding the hidden gold will force the rest of the family members to acknowledge her. However, as the adults of the Ushiromiya family decipher the puzzle, a string of unexplained murders ensues, forewarning the unfortunate fate that awaits them in the end. Meanwhile, the game board between the Golden Witch Beatrice and Battler Ushiromiya commences once more—bringing new yet unlikely accomplices to participate in the duel.
Following an earthquake in an unnamed prefecture of Japan, a fault is discovered on Amigara Mountain, very close to the epicenter of the quake. On the slopes of the mountain, two hikers meet; a man named Owaki and a woman named Yoshida. The former assumes that they are both here to see the fault, which has captured the attention of the global press. Following the sound of voices to the fault, the two of them marvel at the strange sight before them: countless human-shaped holes in a rock face exposed by the earthquake.